September 6th, 1999 by Crusader
Philipp Gühring has released version 1.2 of his sausage stand simulation Würstelstand. Features include a dialog system for NPC conversations (you can read more about it at this LGDC article) and a GGI-based engine.
Würstelstand 1.2 Source
July 31st, 1999 by Crusader
The Linux Game Development Center has posted two new articles for you to peruse this weekend: Christian Reiniger has updated his open-source game project management tips list to include some suggestions recently mentioned on the LGDC mailing list. Also, Philipp Gühring, author of Würstelstand, has written a tutorial for Dialog, the user-AI conversation utilized in his trading-simulation.