LINUXGAMES

German Uplink

December 24th, 2004 by Crusader

Lightkey let us know that ixsoft is nowallowing pre-orders for the German version of Introversion Software’s cyberpunkgameUplink, which was translated andpublished by SAD. Pre-orderswill be taken until January 3rd; the game will begin shipping on January 5th; an English demo can be found here.

Uplink Updates: Dev CD and a Mod

July 7th, 2003 by Alkini

As announced on Uplink‘s news page, the dev CD (previous news) is now finished and will beavailable starting Wednesday. It will cost roughly $45US (including shipping) and comes with an updated license, the details ofwhich haven’t been released to the public (yet?).

Secondly, the first total conversion / mod for Uplink has been released. It’s called, simply, Uplink: The Mod. It includes all new graphics, sounds, music, etc. Screenshots to comelater (maybe).

Uplink: The Mod downloads: @ themod.crazie.co.uk

Uplink Source to be Released (Non-Freely)

April 21st, 2003 by Alkini

Introversion Software, developers of Uplink have announced plans to release a developer CD which will include, among other things,the source code to Uplink and related tools/libraries. This is not planned to be, by anymeans, Open Source or Free source; rather they will be charging for the license to access the code. This isn’t an entirely newidea, but it’s interesting to see a smaller operation opening their source on a smaller scale while the game is still,apparently, still a “commercial product”, as Introversion has put it. Introversion have listed their ideas so far on the licenseand cost and are looking for developer input. So, how much would you pay for this right? What do you think of the proposedlicense details?

Uplink 1.31

September 19th, 2002 by Alkini

Version 1.31 of the commercial hacking game Uplink (screenshots) has been released. This version fixes the bug that caused LAN modems to crash the game and the problems that occured when loading custom Gateways and LANs.

Uplink 1.31 downloads: http://www.introversion.co.uk/uplink/otherfiles.html

Uplink v1.3

September 1st, 2002 by Judecca

Thomas Zajic sent in word of a new Uplink patch, bringing it up to version 1.3. The commercial hacking game now uses SDL for the graphics and sound engines. The full changelog is available here

Linux :
  • Fixed theming
  • DOS text files are now read in properly (this affected custom LANs and gateways)
  • Save games are now stored in ~/.uplink
  • Graphics backend is now OpenGL/SDL (previously used glut)
  • Sound backend is now a patched SDL_mixer to allow playing of UNI files. (see SDL_mixer.patch for changes)

  • Download: http://www.introversion.co.uk/uplink/otherfiles.html
    Homepage: http://uplink.co.uk/

    Uplink 1.2 (Nakatomi Patch)

    July 15th, 2002 by Alkini

    zakk let us know that the 1.2 (Nakatomi) patch for Uplink has been released. This patch comes after six months of development. Changes include:

    • new gameplay (much of it aimed at the Die Hard Uplink fans that we know exist)
    • new addons that allow greater connectivity with other people also playing the game
    • new theming options
    • fixes long standing bugs
    • puts the tools in the hands of the Mod community that will enable them to properly customize Uplink and add new content

    Note that there are some audio issues with Uplink and information on resolving them are available in the audio section of the LG FAQ.

    Uplink 1.2 patch download: linuxpatch1.2.tar.gz

    Uplink Review @ Nextgame.it

    January 28th, 2002 by Alkini

    Emanuele Gesuato wrote in to announce that Nextgame.it has posted a review (in Italian) of Uplink. The review gives a background on the game and includes some criticisms of the game as well as a bunch of screenshots.

    Uplink Review, News, Interview

    January 21st, 2002 by Crusader

    Gamespot has posted areviewof Introversion’s futuristic “hacking” gameUplink. The review concludes with:

    Yet even with these shortcomings, Uplink is frequently enjoyable. When you’re sweating out the last seconds, trying to get the job done before your victim completes a trace, the design miscues don’t seem to matter. This is a game where you can get lost in the moment very easily.

    The Uplink news page was updated this month describing an upcomingbeta patch that will add IRC functionality.

    Finally, there’s an interview with Introversion’sChris Delay up at UnknownPlayer.com.

    Uplink Interview

    January 14th, 2002 by Alkini

    UnknownPlayer.com has posted an interview with the creator of Uplink, Chris Delay. The interview covers Introversion Software, the history of Uplink, the success of the game thus far, and the possibility of a sequel.

    Uplink

    December 15th, 2001 by Crusader

    The prolific Jeff “Judecca” Mrochuk let us know that he has posted hisreview @NewsForge ofIntroversion’sfuturistic (movie-style) hacking simUplink, which we’ve mentioned a coupletimes before.

    Uplink Review

    December 8th, 2001 by Crusader

    Evil3D.net’sAvatar let us know that they’ve posted areview ofIntroversion’s futuristic hacking simUplink.

    German Uplink Review

    December 3rd, 2001 by michael

    Ralph Schmeisser let us know that a German review of Uplink has been posted.

    Uplink 1.01

    October 25th, 2001 by Crusader

    Introversion Software has released a version 1.01 patchfor Uplink, theirfuturistic hacking game (shots).Changes:

    The main bug fixed is the “Log Deleter V4″ bug which has been reported on the forum.This was causing some save games to become corrupt after using that software tool.People who had this problem will find they can now load those save games without any problems.There are a couple of other minor problems fixed as well.

    You can download a demo of Uplink here.

    Uplink 1.01 Patch:
    http://www.introversion.co.uk/cgi-bin/countdown.cgi?patchlinux1_01.zip

    Uplink Available

    October 1st, 2001 by Crusader

    Introversion Software’s futuristic “hacking” gameUplink is now available(shots). You canorder the game online from

    http://www.introversion.co.uk/uplink/orderonline.html

    There’s an article concerning the early portion of the game’s developmenthere; you can also still download a beta Linuxdemothat was released a few months ago. Thanks to hendersa for the heads up.

    Uplink Beta Demo

    July 30th, 2001 by Crusader

    Jamie Warren pointed outthat Introversion Software has releaseda Linux demo fortheir futuristic computer espionage gameUplink.Screenshots can be found here;bug reports can be submitted to thisforum.

    Uplink Demo 0.95a Beta:
    http://www.introversion.co.uk/uplink/demo_linux.html

    Humble Dredmor (+Source!)

    November 29th, 2011 by Crusader

    Wolfire has noted the latest requisite update to their latest Humble Indie Bundle:

    We’ve added Dungeons of Dredmor as a beat-the-average game to the Humble Introversion Bundle! If you’ve already purchased the Humble Introversion Bundle, check your download page to access it! Otherwise, you’ll have to pay more than the average price on the site in order to receive Dungeons of Dredmor (as well as Aquaria and Crayon Physics Deluxe).

    In addition, all Humble Introversion Bundle customers now have access to the source code for Darwinia, Multiwinia, DEFCON, and Uplink! Introversion has distributed their source code before by offering “developer editions” of their games — and they’re doing so on an unprecedented scale with the Humble Introversion Bundle. Not only do all purchasers get access to the source code for Darwinia, Multiwinia, DEFCON, and Uplink, but they also get access to developer forums and wikis exclusively for those interested in making cool modifications to the games.

    Dungeons of Dredmor is a fresh yet faithful take on the “roguelike” genre, featuring deep character customization, turn-based gameplay, and unrelenting difficulty that makes each victory sweeter than the last. Dredmor’s randomly generated levels and huge roster of items, skills, and abilities make for a vastly replayable dungeon-crawling experience. If you’ve already purchased the bundle, the game should already be on your download page.

    We’re used to seeing cool stuff from arrangements like this — after the first Humble Indie Bundle went open source, the intrepid developer and hacker FrozenCow patched the physics platformer Gish to include the ability to grow and shrink the protagonist, a neat update that demonstrated new gameplay possibilities.

    There are only seven days left to pay what you want for the Humble Introversion Bundle: Darwinia, Multiwinia, DEFCON, and Uplink and beating the average gets you Dungeons of Dredmor, and the award-winning Aquaria and Crayon Physics Deluxe as well! Support charity and DRM-free, cross-platform gaming by picking up the Humble Introversion Bundle today!

    Humble Introversion Bundle

    November 22nd, 2011 by Crusader

    The Humble Bundle crew (hey Wolfire!) has a new bundle!

    Be sure to pay what you want for Darwinia, Multiwinia, DEFCON, and Uplink — the complete catalog from the British indie studio, Introversion! If you beat the average price, you also receive Aquaria and Crayon Physics Deluxe!

    I’m pretty sure this is the first Linux release for Multiwinia, and all of the games are AWESOME, so go get it!

    L-L-Look at you Hacker!

    October 16th, 2010 by Crusader

    Eurogamer has posted a retrospective review of Uplink, the black hat hacker-themed game from Introversion first published in 2001.

    I had forgotten this, but Uplink was set in the year 2010:

    This is a time when gateway computers would be able to handle as many as eight CPUs. Which is, um, pretty accurate. What’s slightly less accurate is Introversion’s optimism that by now they’d be running at 200GHz. I’d like me one of those 200Gig Octo-cores very much. I’m also not entirely clear what a Gq is, and therefore can’t figure out if 32Gq of RAM is good.

    The article skillfully examines what made the gameplay compelling, and ultimately concludes that the game is still “properly great”. I need to revisit it myself, as I’ve played it off and on over the years without ever nearing the endgame.

    Darwinia and Multiwinia Source

    July 11th, 2010 by Crusader

    Linux-friendly indie developer Introversion has made the source code to their games Darwinia (available for Linux) and Multiwinia (not ported to date) available for a fee:

    The code is distributed via an online subversion repository, where you can not only access the vanilla sources, but also create your own branches to share with other developers. Purchase of this product also grants you access to the Darwinia and Multiwinia development forum and wiki, where you can discuss mods with other developers.

    For those specifically interested in modding Multiwinia, we are running an entirely separate Metaserver for multiplayer testing. Each copy of the Soure Code includes five authentication keys, meaning you can code changes to Multiwinia and test with 4 players and still have a key spare.

    Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly on the PC, but you will need to put some effort in to compile for Mac / Linux. There is no Xbox code in this release.

    […]

    This continues Introversion’s long term plan to eventually release the source code to all of its games, a process started with the Uplink Dev CD several years ago. We hope to continue doing this in the future!

    I can’t say I’ve ever seen this particular mode of source access before; Ryan Gordon had this to say about it on twitter:

    I’m not sure it qualifies as “releasing your source code” if you charge for access to the Subversion repository. Interesting idea, though.

    We’ll keep watch for interesting projects that utilize the source, such as a Multiwinia port.

    Digital: A Love Story

    March 15th, 2010 by Crusader

    Digital: A Love Story is a retro interactive tale experienced through a pseudo-simulation of a 1980’s computer system.

    Digital screenshot

    TIGSource has more to say:

    Parallels can be drawn to Introversion’s Uplink but Digital is very much its own experience. While Uplink was driven by the game elements of upgrading your deck and breaking into systems in a cool cyberpunk-esque world, Digital keeps its focus on characters and storytelling and draws instead from the unglamorous nerdy reality of the pre-internet digital world. The tools at your disposals are primitive, but are interactive enough that it doesn’t just feel like passive story.

    Download: [ scoutshonour.com ]