Epic Signs With Midway; New UT2004 Content Coming

July 29th, 2004 by Crusader

Epic Games has announced that future Unreal Tournament titles will now be published by Midway Games, rather than Atari.

Furthermore, Epic issued a press release today stating that new retail edition of Unreal Tournament 2004 is in the pipeline with added content:

New Maps for Onslaught Mode: Several new and never-before-seen environments for the new and mega-popular Onslaught mode, created by the masterminds at Epic Games, are being added. New maps will include never-before-seen areas as well as previously released maps created for Windows XP. Onslaught is an epic-in-scope team-based challenge that pits two teams in bitter warfare across massive terrain maps in a frag-filled battle to destroy, capture and hold key power nodes. Vehicles play a major role as war-hardened flying and driving machines transport combatants to the “front” and serve as mobile platforms to launch devastating attacks on the enemy.

New Vehicles: Three new vehicles are being added for Onslaught mode to help gamers tear up the countryside and bring their enemies to their knees. New battle machinery includes the Cicada, a two seat air vehicle; the Paladin, a deadly new tank that includes a player-oriented directional shield; and the Self Propelled Mobile Artillery (SPMA), a long-range artillery vehicle with a deployable hovering spotter camera.

New Characters: Six new characters crafted by Epic Games will join the bloodthirsty lineup of techno-gladiators for players to choose from and play as, including two MetalGuard mercenaries, two Mecha Skaarj and two Necris characters.

The Best Community-Made Game Modifications: Unreal Tournament 2004 boasts one of the most robust player communities in all of video games, and, with the tools included game, this community is able to alter gameplay and in some cases, completely change the way Unreal Tournament 2004 is played. Epic Games’ “Make Something Unreal” Contest has been challenging this community to bring their mods to a professional level and the community has answered the call. Epic has selected the best of the best, and those AAA community-made games will be included in Unreal Tournament 2004 – Editor’s Choice Edition. With several new and unique ways to play Unreal Tournament 2004 fans of the series both new and old are in for a huge variety of gameplay experiences.

Moreover, BeyondUnreal received this response from Epic’s Mark Rein:

All of the new content in the upcoming version of their multiplayer shooter will be released on the net for free for owners of the first version of UT 2004.

This Editor’s Choice edition will retail for $40 US, and will come in CD-ROM and DVD-ROM version. The Linux binaries shipped with the initial retail release, so it seems reasonable to assume they’ll be included on this one as well.

UT2004 Miscellany

March 23rd, 2004 by Crusader

First, some notes from Ryan Gordon’s.plan:

If you’re installing the retail version (DVD or CD-ROM) on Linux,please note the following:

1) If you don’t have Joliet support in your kernel, the thing will ask you toinsert the disc and not be able to find it, and thus will just keep promptingyou to insert it. Rebuild your kernel with Joliet.

2) If you are on an amd64 chip running a 64-bit OS, you’ll get the amd64binaries installed. If you wanted the 32-bit ones, install on a 32-bit OS orrip up the installer (email me for details on this).

3) amd64 build is broken for net play…win32 developer broke it rightbefore we went gold, but the fix is trivial. It’ll be fixed soon.

Second, Chris Blundell hasreleaseda new Onslaught map set among skyscrapers, ONS-Icarus (thanksBeyondUnreal).

Epic announced that they will bemerging with Scion Studios, whosefounder was lead designer for America’sArmy, also available for Linux. The press release can be foundhere.Also, as per apostby Epic’s DrSin on the official UT2004 forums,Epic will ban players from UT2004 entirely for cheating, a policy nowreflected in the revisedEULA. Everyone with atleast one brain cell dislikes cheaters, so be sure your online victories are on theup and up.

The official UT2004 site linked a fewonlinereviews of the title, which has an average 94% rating atGame Rankings.

For server admins, the Unreal Admin Page has severaltutorialsupdated for the retail version; please note that the “Running as a Service”documents only apply to the Windows version.

Finally, feel free to post impressions and war stories from your gameexperience to date below!

Unreal Tournament 2004 Shipping

March 16th, 2004 by Crusader

Just a reminder thatUnreal Tournament 2004 hasbegun shipping to retailers. As stated before, Linux binaries are includedon the installation CD (or DVD); the requisite penguin mascot even makes anappearance on the box!

Epic has also released afreededicated server package (777MB) to allow admins without the retail versionto setup multiplayer host servers.

There’s an entry in the Linux Gamers’FAQ for enabling Text-to-Speech in UT2004.Moreover, warp has compiled a UT2004VOIP HOWTO(although its for the demo, I’m assumingthe steps are still valid for the retail release – let me know if your mileagevaries).

Gamespy put up screenshots of the Onslaught and Assault game mode mapshere.

Once I’ve had a chance to play for a bit I’ll post some initial impressions.

Unreal Tournament 2004 on DVD – Demo Soonish

February 11th, 2004 by Crusader

Atari has announced that Epic Games’ upcoming FPS combat title Unreal Tournament will have a special DVD-ROM edition released concurrent with the CD-ROM edition:

Atari appears ready to test the DVD waters again, as it’s preparing a special 2-DVD-ROM edition of Unreal Tournament 2004, slated to be released at the same time as the CD-ROM version. Although we weren’t given any definitive prices, it’s expected that the DVD-ROM version will retail for $59.95, compared to $39.95 for the CD-ROM edition.

Why do a DVD version of UT 2004, you might ask? The rationale becomes obvious once you find out that the CD version of the game is shipping on 6 discs. (The minimum installation reportedly takes up a whopping 5.5 GB of hard-drive space.) All 6 CD’s fit nicely on disc 1 of the DVD set, which (if nothing else) should make the installation easier and reduce the risk of misplacing or scratching various CD’s.

This frees up disc 2 of the DVD set for a variety of special features not included with the CD set, including a number of behind-the-scenes interviews at Epic showing the making of UT 2004.


If the extra DVD features don’t seem worthy of the extra bucks, Atari is also bundling a Logitech headset with this special edition of UT 2004. The game has a number of features that make use of the headset, from voice-over-IP communication with other players, to voice recognition software that allows players to shout orders at computer-controlled bots in the single-player action.

Gamespy also has a new preview of UT2K4 up.

Moreover, the Windows demo was released earlier today; Epic’s Daniel “Hot Dog” Vogel gave a SITREP on the Linux demo at Shacknews:

Ryan is currently tracking down a last minute Linux client bug with vehicles. I don’t think he’s slept since Monday…

Thanks in advance to icculus for all his hard work! We’ll update as soon as the Linux client/server package is available.

Man Bites Squid; Gordon Updates .Plan

June 7th, 2005 by TimeDoctor

Ryan “By day I’m an ordinary game porter, but by night I am….ICCULUS!” Gordon updated his .plan with these bits of relavent information:

2.4.0 for Linux is in beta testing Right This Very Minute. The MacOS version isn’t far behind. I expect the Mac one to go to beta during WWDC, if I can find somewhere to upload the whole thing. Like Windows, there will be no patch from 2.3.0, so expect to be downloading the whole thing. There is no patch because the patch version was basically the same size as 2.4.0’s full install…2.4.0 is the first version based on ut2004’s codebase (all the previous ones were sort of a pre-ut2003/ut2004 potluck thing), so basically all of the data file formats changed. The next version after 2.4.0 will have a patch from 2.4.0, for what that’s worth. In the meantime, start making friends with people that own both cable modem and a DVD burner. :)

Postal 2:
We’re working out last minute kinks in Apocalypse Weekend, then we can put this one to bed. If you buy this off AND TELL THEM YOU’RE A MAC OR LINUX USER, you’ll get one CD that works on Linux, Windows, and MacOS. Otherwise, you’re likely to get a CD that only contains a Windows installer…we’ll make sure you get a downloadable installer to work with that disc, but just be aware when ordering your copy!

Unreal Tournament 2004:
So the latest Nvidia Linux drivers added support for the extension GL_EXT_framebuffer_object, which, to those not in the know, gives OpenGL functionality roughly equivalent to Direct3D’s concept of render targets… this is the render-to-texture support that has been sorely needed for several bits of important functionality: namely, detailed shadows, motion blur, the Hellbender license plate, and the scoreboard in DM-Morpheus. I have this roughly working in my codebase already (the extension is sweet and exactly what I’ve wanted since ut2003 shipped). An hour of effort got me an upside down license plate and blocky shadows, so this isn’t ready for the public yet, but it looks like you’ll have this sooner or later after all. If the extension shows up in MacOSX, I’ll support it there, too.
Screenshots, warts and all:
(ArmyOps 2.4.0)

He also goes on to talk about a variety of somewhat interesting Mac things. For those of you that don’t know, Apocalypse Weekend is the single-player expansion pack for Postal 2.