February 25th, 2013 by TimeDoctor
illuusio let us know about UnReal World, a RPG/survival game that takes place in my ancestral homeland of Finland:
UnReal World, or UrW, is a unique graphical roguelike RPG taking place in the Far North long, long ago. It brings you a realistic game world rich with historical atmosphere in which northern folklore, knowledge and way of life play an important part. The atmosphere and game features are highly original and compelling. The world of the game is based on the ancient Finland in the late Iron Age.
Here are the changes in the latest beta, 3.16:
- Some bugs fixed, and balanced Njerpez war camps spawning.
- A completely new item selection dialog which allows easy selection of multiple items, item filtering and listing also non-player items in groups.
- Commands for hauling items, filling containers, eating, drinking and various other tasks are also made quicker and smoother to use.
- Hunger is implemented for animals. You have to feed your dogs. And carnivores will hunt, kill and eat their prey.
Download: [ UnReal World RPG v3.16 (beta) ]
This post was submitted by illuusio.
April 1st, 2009 by TimeDoctor
If you’re interested in the best in men’s clothing, you’re interested in Unreal Tournament 3.
Unreal Tournament 3′s fine selection of wares begins and never stops.
It is on.
It is gold.
It is...Unreal Tournament 3.
(I got fired at Happy Penguin and am now working for Men’s Warehouse.)
April 1st, 2009 by TimeDoctor
Ryan “icculus” Gordon has updated his .plan with some information on Unreal Tournament 3. I don’t really know what it is and I don’t care, it is somewhere in there. Honestly this is my last post for LG as of next week I’m writing for Phoronix.
September 18th, 2008 by Crusader
After a lengthy hiatus, Ryan “icculus” Gordon updated his .plan with a screenshot of Unreal Tournament 3, Epic Games’ latest multiplayer-oriented first-person shooter, running in Linux:
Seriously, there’s no conspiracy.
…so stop sending me email suggesting that Microsoft is paying to block this.
July 11th, 2008 by Crusader
Phoronix has been investigating the continued absence of the Unreal Tournament 3 Linux client, pointing out forum posts from Epic’s Jeff Morris stating that the port is ongoing:
Hi guys. Work on the UT3 linux client most defintely is progressing, albeit a lot slower than we anticipated. We don’t discuss the status of patches until we know they’re ready to be released. No conspiracy, just challenging work.
November 22nd, 2007 by Crusader
Augustus of LinuxHardware.org recently obtained new information regarding the Linux port of Unreal Tournament 3, the first-person shooter sequel developed by Epic Games:
While hanging out on IRC, I asked the big question of the day, “Has anyone heard from Icculus (ed: Ryan Gordon) on the UT3 server or client?” Here’s the dialog with Icculus that resulted from that question. And, while I had his attention, I had to ask: “Are you doing a Gears of War port?” Included in this post is the answer to that question as well.
icculus replied that UT3′s port has been delayed by middleware legal issues that necessitate code replacement, and that there is no client ETA at present. As for Gears of War, icculus noted that Microsoft (the publisher) didn’t seem interested in a port.
October 4th, 2007 by Crusader
ComputerAndVideoGames.comhas posted a new preview of EpicGames’ upcoming first-person shooter Unreal Tournament 3. While thearticle concerns the PS3 version, the single player campaign and vehicledescriptions apply to our platform as well.
September 23rd, 2007 by Crusader
GameStophas posted the rundown of bonus content that’ll be in the Unreal Tournament 3 Collector’sEdition for $59.99 US ($10 more than the base package):
- Exclusive Collector’s Tin
- Collectible Hard Cover UT3 Art Book
- 10+ hours of Unreal Engine 3 Toolkit Video Tutorials
- The History of Unreal Tournament
- Behind the Scenes of UT3
However, it’s currently unknown if the Linux binaries will be included in theretail package, as they were with Unreal Tournament 2004. Moreover, the toolkit videos may be useless on Linux; traditionally Epic’s editing utilities haven’t been ported.
September 19th, 2007 by Crusader
Missed this earlier: Gametrailers.com hasanother video from Leipzig GCshowcasing Unreal Tournament3, the next game in Epic Games’flagship first-person shooter series. Epic’s Mike Capps is interviewed aboutthe weapons and game modes as compared to the previous titles.
September 8th, 2007 by Crusader
The Unreal Tournament 3official website has been completely revamped, and now offers news links,trailers, screenshots, and soundtrack audio.
edit: BeyondUnreal has the site’s audio up in MP3 format.
January 28th, 2007 by Crusader
BeyondUnreal posted news that Midway Games and Epic Games have announced Unreal Tournament 2007 will now be released as Unreal Tournament 3 (presumably UT2003 and UT2004 are counted together as “UT2″). BeyondUnreal also has a hands-on preview with impressions from a recent Midway press event.
UT3 utilizes Unreal Engine 3; favorable comments by Epic’s Mark Rein during E3 2005 (in the context of PS3 development) imply that Epic will be continuing it’s historical support for Linux with this title.
December 12th, 2005 by TimeDoctor
Ryan “Supersize McIcculus w/cheese” Gordon let us know about this hotfix for Unreal Tournament 2004:
3369.1 is a “hotfix” patch to correct some issues in the 3369 patch.Changes over stock 3369:
- Linux: Fixed large memory usage
- x86 Linux: Reenabled Pixomatic renderer (“PixoDrv”).
- Mac OS X: game will now run on Mac OS X 10.2.8 (“Jaguar”) again.
- Mac OS X: 3D audio now correctly spatializes, other OpenAL fixes.
The Linux version can be applied as usual; it’s the 3369 patch with updated binaries.
Unreal Tournament 2004 3369.1 Download: [ 3D Downloads | treefort.icculus.org ]
December 3rd, 2005 by TimeDoctor
Ryan “Lil’ Abner” Gordon released a Linux version of the latest Unreal Tournament patch; version 3369 has these changes for all platforms, and these changes for Linux:
Patch 3369 contains several important fixes, but Linux users might be most excited about the availability of render-to-texture support (detailed shadows, motion blur, headlights, the DM-Morpheus scoreboard, etc).
This also means we get license plates on the Hellbender, which is arguably the whole point of the game!
UT2k4 3369 [ 3D Downloads | treefort.icculus.org ]
Ryan updated his .plan with some more information some of which (is vitally important to the Hellbender license plate being displayed) should be added to the LGFAQ. Highlights:
For those that are experimenting with the new render-to-texture support, here’re my updated notes from before:
Some things this fixes:
- The scoreboard in DM-Morpheus3.
- Motion blur in Red Orchestra and UnWheel, etc.
- Realistic player shadows.
- The Hellbender license plate.
- Vehicle headlights, mostly.
- Other things.
Some notes, first:
- On Linux and Win64, you MUST have Nvidia’s latest drivers, or this WILL NOT WORK (although it will probably work like it does now, no render targets). ATI’s drivers, or anyone else’s, will probably work if they support the OpenGL extension GL_EXT_framebuffer_object (which I hear they do now).
- You MUST set “UseRenderTargets=True” in the “[OpenGLDrv.OpenGLRenderDevice]” section of your UT2004.ini, or it WILL NOT WORK.
- To get realistic shadows, you also have to set “bPlayerShadows=True” and “bBlobShadow=False” in the “[UnrealGame.UnrealPawn]” section of your User.ini…the GUI config will not let you set this, because I screwed this up in my GUI patch. You can also enable vehicle shadows in User.ini (on by default?).
- The DM-Morpheus3 scoreboard renders strangely in Windows too; this is not an OpenGL renderer bug, it matches the behaviour of the Direct3D renderer.
- Red Orchestra’s motion blur now works (and, unrelated, their splash screen got fixed, too), but the sniper scope is still broken; use the “texture” setting and not “model” for the sniper scope in the options. This is my bug, to be considered later.
- Please send bug reports to https://bugzilla.icculus.org/, not my inbox.
November 29th, 2005 by Crusader
We received the following announcement for gUnrealTools 1.0 Beta (screenshots):
Good news for all the Linux UT2004 players out there, GUTS has been released. GUTS (gUnrealTools) is a single program which provides the following GUI tools for Unreal Tournament 2004 in Linux: a cache manager, a umod unpacker, a uz2 compressor/decompressor, and a dedicated server setup.
gUnrealTools 1.0 Beta Download: [ sourceforge.net ]
September 6th, 2005 by Crusader
Epic and Midway attended last month’s GC 2005, an industry trade show held inLeipzig, Germany, to show UnrealTournament 2007, the next title in the semi-annual multiplayer FPS series.Several news sites were on hand to gather impressions:
- IGN -screenshots, videos, and quotes from Epic’s James Brown regarded optimizedlevel load times due to new streaming tech.
- BeyondUnreal- photos of the booth area and presentation
- inUnreal.de- video of the presentation
- GameSpy- screenshots, level impressions
UT2007 utilizes UnrealEngine 3; favorable comments by Epic’sMark Rein during this past E3 (in the context of PS3 development) imply that Epic will be continuing it’s historical support for Linux with this title.
Edited by Crusader – Tuesday Sep 06 16:42:43 2005 – There’s also a good summary article of everything known about the game to date at BeyondUnreal.
May 18th, 2005 by Crusader
E3 is underway, and the official site for Unreal Tournament 2007 has launched, although all it has right now is the logo. Moreover, Epic Games’ site is now sporting a UT2007 theme, with the previously shown Malcolm character model. Hopefully as E3 continues we’ll get a trailer or game footage of some kind.
Epic and Midway
also issued a press release
announcing UT2007′s development.
May 9th, 2005 by Crusader
As recently as last week, Epic was expressing uncertainty as to what the title of the next game in their Unreal Tournament series would be. Apparently the decision has now been made: BeyondUnreal is reporting that GameWallpapers.com has posted several exclusive wallpapers from Epic/Midway, which feature the Unreal Engine 3 Malcolm player model seen in previous next-gen UT shots and a new Unreal Tournament 2007 logo.
It’s also noted
on the title from Midway.
BeyondUnreal has updated their UT2007 summary page
with the new info.
May 6th, 2005 by Crusader
A reader fired in a link to an Unreal Tournament Development feature at 1UP.COM, which takes a look at the creative process behind what will eventually become the next game in Epic’s Unreal Tournament series.
Echoing earlier statements
, Epic expresses disappointment in UT2004, which has prompted a reevaluation of the standard UT gameplay conventions:
“The original Unreal Tournament was on the threshold of being a great game,” Steve says. “If we had done 2K4 without having to feel kind of in the box of what we had started in 2K3, I think it would have been a much better game than it was. We think there’s a lot we can improve. This is a completely new game, new engine. All the code is really being rewritten. No assets from UT2K4 appear in here again. In fact, in terms of how the games have evolved, this is more of a leap, I would say, than the original Unreal Tournament to UT2K4.”
It’s also noted that they intend to give the singleplayer bots the ability to understand general player commands (there was a voice menu command feature in UT2004, but this never made it into the Linux version). Additional community-building features are planned as well.
It’ll be a while before we see the untitled game (Epic has hit dev milestone three out of thirteen), but in the meantime there are a few of the requisite screenshots
As every UT game to date has had a Linux port, it stands to reason this one will as well; Ryan Gordon has mentioned
that he’s porting Unreal Engine 3
, which this game utilizes.