LINUXGAMES

Unreal Engine 4.1 to Support Linux

April 14th, 2014 by TimeDoctor

Unreal Engine running under Linux

it’s been a long time since we saw any good Linux news from Epic Megagegegames, which is why this is especially good to hear. Epic’s Mike Fricker updated the world with news of Unreal Engine 4’s support for Linux:

Folks have been asking about our early Linux efforts and support for Valve’s SteamOS and Steam Machines. We have good news for you! The 4.1 source code has initial support for running and packaging games for Linux and SteamOS. We love Linux!

 This is the same Unreal Engine that recently became u-u-ultra cheap, you can get the whole thing to develop your own megagame for the low price of $19/month at this link.

UnReal World RPG v3.16 (beta)

February 25th, 2013 by TimeDoctor

reindeerhunt

illuusio let us know about UnReal World, a RPG/survival game that takes place in my ancestral homeland of Finland:

UnReal World, or UrW, is a unique graphical roguelike RPG taking place in the Far North long, long ago. It brings you a realistic game world rich with historical atmosphere in which northern folklore, knowledge and way of life play an important part. The atmosphere and game features are highly original and compelling. The world of the game is based on the ancient Finland in the late Iron Age.

Here are the changes in the latest beta, 3.16:

  • Some bugs fixed, and balanced Njerpez war camps spawning.
  • A completely new item selection dialog which allows easy selection of multiple items, item filtering and listing also non-player items in groups.
  • Commands for hauling items, filling containers, eating, drinking and various other tasks are also made quicker and smoother to use.
  • Hunger is implemented for animals. You have to feed your dogs. And carnivores will hunt, kill and eat their prey.

Download: [ UnReal World RPG v3.16 (beta) ]

 

This post was submitted by illuusio.

Invite-Only Unreal Tournament 3 Beta Leaked

April 1st, 2009 by TimeDoctor

mens-ut3-house

If you’re interested in the best in men’s clothing, you’re interested in Unreal Tournament 3.

Unreal Tournament 3′s fine selection of wares begins and never stops.

It is on.

It is gold.

It is...Unreal Tournament 3.

(I got fired at Happy Penguin and am now working for Men’s Warehouse.)

Unreal Tournament 3 News Buried in Ryan Gordon’s .plan

April 1st, 2009 by TimeDoctor

patches

Ryan “icculus” Gordon has updated his .plan with some information on Unreal Tournament 3. I don’t really know what it is and I don’t care, it is somewhere in there. Honestly this is my last post for LG as of next week I’m writing for Phoronix.

Glimmer of Unreal Tournament 3

September 18th, 2008 by Crusader

After a lengthy hiatus, Ryan “icculus” Gordon updated his .plan with a screenshot of Unreal Tournament 3, Epic Games’ latest multiplayer-oriented first-person shooter, running in Linux:

Seriously, there’s no conspiracy.

…so stop sending me email suggesting that Microsoft is paying to block this.

Unreal Tournament III Update

July 11th, 2008 by Crusader

Phoronix has been investigating the continued absence of the Unreal Tournament 3 Linux client, pointing out forum posts from Epic’s Jeff Morris stating that the port is ongoing:

Hi guys. Work on the UT3 linux client most defintely is progressing, albeit a lot slower than we anticipated. We don’t discuss the status of patches until we know they’re ready to be released. No conspiracy, just challenging work.

Unreal Tournament 3 and Gears of War Linux Status

November 22nd, 2007 by Crusader

Augustus of LinuxHardware.org recently obtained new information regarding the Linux port of Unreal Tournament 3, the first-person shooter sequel developed by Epic Games:

While hanging out on IRC, I asked the big question of the day, “Has anyone heard from Icculus (ed: Ryan Gordon) on the UT3 server or client?” Here’s the dialog with Icculus that resulted from that question. And, while I had his attention, I had to ask: “Are you doing a Gears of War port?” Included in this post is the answer to that question as well.

icculus replied that UT3′s port has been delayed by middleware legal issues that necessitate code replacement, and that there is no client ETA at present. As for Gears of War, icculus noted that Microsoft (the publisher) didn’t seem interested in a port.

Unreal Tournament 3 Preview

October 4th, 2007 by Crusader

ComputerAndVideoGames.comhas posted a new preview of EpicGames’ upcoming first-person shooter Unreal Tournament 3. While thearticle concerns the PS3 version, the single player campaign and vehicledescriptions apply to our platform as well.

Unreal Tournament 3 CE Details

September 23rd, 2007 by Crusader

GameStophas posted the rundown of bonus content that’ll be in the Unreal Tournament 3 Collector’sEdition for $59.99 US ($10 more than the base package):

Bonus Packaging:

  • Exclusive Collector’s Tin

Bonus Content:

  • Collectible Hard Cover UT3 Art Book

Bonus DVD:

  • 10+ hours of Unreal Engine 3 Toolkit Video Tutorials
  • The History of Unreal Tournament
  • Behind the Scenes of UT3

However, it’s currently unknown if the Linux binaries will be included in theretail package, as they were with Unreal Tournament 2004. Moreover, the toolkit videos may be useless on Linux; traditionally Epic’s editing utilities haven’t been ported.

Unreal Tournament 3 Modes/Weapons Vid

September 19th, 2007 by Crusader

Missed this earlier: Gametrailers.com hasanother video from Leipzig GCshowcasing Unreal Tournament3, the next game in Epic Games’flagship first-person shooter series. Epic’s Mike Capps is interviewed aboutthe weapons and game modes as compared to the previous titles.

Unreal Tournament 3 Site Update

September 8th, 2007 by Crusader

The Unreal Tournament 3official website has been completely revamped, and now offers news links,trailers, screenshots, and soundtrack audio.

edit: BeyondUnreal has the site’s audio up in MP3 format.

Unreal Tournament 3 Developer Interviews

August 3rd, 2007 by Crusader
  • BeyondUnrealspoke with Epic’s Steve Polge about Unreal Tournament III, whichdiscusses the gameplay changes from previous iterations of the franchise.
  • Gametrailers.composted a video interview with Midway’sAdam Hanson on the same topic, with the bonus of interspersed game clips forillustration.

Unreal Miscellany

February 26th, 2007 by Crusader
  • 1up.com hasposted a new preview of Unreal Tournament III, the next title inEpic Games’first-person shooter series.
  • GameVideos.com has avideo up of multiplayer gameplay in UT3 (deathmatch and CTF); there are alsomirrors @ ESReality.
  • Version 4.1 of Strike Force,a Unreal Tournament 2004 modwith an emphasis on fun gameplay over strict realism, was released. There’s along list of new features at the official website too lengthy to enumeratehere; suffice to say there’s improvements and fixes across the board, as wellas new maps.
  • Version 1.32 of AlienSwarm is also out; there’s also a link to a new campaign: Escape from Rhea. Alien Swarm is acooperative-multiplayer UT2004 mod played from an overhead perspective.

UT2007 is now Unreal Tournament 3

January 28th, 2007 by Crusader

BeyondUnreal posted news that Midway Games and Epic Games have announced Unreal Tournament 2007 will now be released as Unreal Tournament 3 (presumably UT2003 and UT2004 are counted together as “UT2″). BeyondUnreal also has a hands-on preview with impressions from a recent Midway press event.

UT3 utilizes Unreal Engine 3; favorable comments by Epic’s Mark Rein during E3 2005 (in the context of PS3 development) imply that Epic will be continuing it’s historical support for Linux with this title.

Unreal Tournament 2004 OMGSOHotfix

December 12th, 2005 by TimeDoctor

Ryan “Supersize McIcculus w/cheese” Gordon let us know about this hotfix for Unreal Tournament 2004:

3369.1 is a “hotfix” patch to correct some issues in the 3369 patch.Changes over stock 3369:
  • Linux: Fixed large memory usage
  • x86 Linux: Reenabled Pixomatic renderer (“PixoDrv”).
  • Mac OS X: game will now run on Mac OS X 10.2.8 (“Jaguar”) again.
  • Mac OS X: 3D audio now correctly spatializes, other OpenAL fixes.

The Linux version can be applied as usual; it’s the 3369 patch with updated binaries.

Unreal Tournament 2004 3369.1 Download: [ 3D Downloads | treefort.icculus.org ]

Unreal Tournament 2004 Version 3369

December 3rd, 2005 by TimeDoctor

Ryan “Lil’ Abner” Gordon released a Linux version of the latest Unreal Tournament patch; version 3369 has these changes for all platforms, and these changes for Linux:

Patch 3369 contains several important fixes, but Linux users might be most excited about the availability of render-to-texture support (detailed shadows, motion blur, headlights, the DM-Morpheus scoreboard, etc).

This also means we get license plates on the Hellbender, which is arguably the whole point of the game!

UT2k4 3369 [ 3D Downloads | treefort.icculus.org ]

Update!111111:

Ryan updated his .plan with some more information some of which (is vitally important to the Hellbender license plate being displayed) should be added to the LGFAQ. Highlights:

For those that are experimenting with the new render-to-texture support, here’re my updated notes from before:

Some things this fixes:

  • The scoreboard in DM-Morpheus3.
  • Motion blur in Red Orchestra and UnWheel, etc.
  • Realistic player shadows.
  • The Hellbender license plate.
  • Vehicle headlights, mostly.
  • Other things.

Some notes, first:
  • On Linux and Win64, you MUST have Nvidia’s latest drivers, or this WILL NOT WORK (although it will probably work like it does now, no render targets). ATI’s drivers, or anyone else’s, will probably work if they support the OpenGL extension GL_EXT_framebuffer_object (which I hear they do now).
  • You MUST set “UseRenderTargets=True” in the “[OpenGLDrv.OpenGLRenderDevice]” section of your UT2004.ini, or it WILL NOT WORK.
  • To get realistic shadows, you also have to set “bPlayerShadows=True” and “bBlobShadow=False” in the “[UnrealGame.UnrealPawn]” section of your User.ini…the GUI config will not let you set this, because I screwed this up in my GUI patch. You can also enable vehicle shadows in User.ini (on by default?).
  • The DM-Morpheus3 scoreboard renders strangely in Windows too; this is not an OpenGL renderer bug, it matches the behaviour of the Direct3D renderer.
  • Red Orchestra’s motion blur now works (and, unrelated, their splash screen got fixed, too), but the sniper scope is still broken; use the “texture” setting and not “model” for the sniper scope in the options. This is my bug, to be considered later.
  • Please send bug reports to https://bugzilla.icculus.org/, not my inbox.

gUnrealTools 1.0 Beta

November 29th, 2005 by Crusader

We received the following announcement for gUnrealTools 1.0 Beta (screenshots):

Good news for all the Linux UT2004 players out there, GUTS has been released. GUTS (gUnrealTools) is a single program which provides the following GUI tools for Unreal Tournament 2004 in Linux: a cache manager, a umod unpacker, a uz2 compressor/decompressor, and a dedicated server setup.

gUnrealTools 1.0 Beta Download: [ sourceforge.net ]

Unreal Tournament 2007 Previews/Video @ GC

September 6th, 2005 by Crusader

Epic and Midway attended last month’s GC 2005, an industry trade show held inLeipzig, Germany, to show UnrealTournament 2007, the next title in the semi-annual multiplayer FPS series.Several news sites were on hand to gather impressions:

  • IGN -screenshots, videos, and quotes from Epic’s James Brown regarded optimizedlevel load times due to new streaming tech.
  • BeyondUnreal- photos of the booth area and presentation
  • inUnreal.de- video of the presentation
  • GameSpy- screenshots, level impressions

UT2007 utilizes UnrealEngine 3; favorable comments by Epic’sMark Rein during this past E3 (in the context of PS3 development) imply that Epic will be continuing it’s historical support for Linux with this title.

Edited by Crusader – Tuesday Sep 06 16:42:43 2005 – There’s also a good summary article of everything known about the game to date at BeyondUnreal.

Unreal Tournament 2007 Teaser Site Live

May 18th, 2005 by Crusader

E3 is underway, and the official site for Unreal Tournament 2007 has launched, although all it has right now is the logo. Moreover, Epic Games’ site is now sporting a UT2007 theme, with the previously shown Malcolm character model. Hopefully as E3 continues we’ll get a trailer or game footage of some kind.

Epic and Midway also issued a press release announcing UT2007′s development.

Unreal Tournament 2007

May 9th, 2005 by Crusader

As recently as last week, Epic was expressing uncertainty as to what the title of the next game in their Unreal Tournament series would be. Apparently the decision has now been made: BeyondUnreal is reporting that GameWallpapers.com has posted several exclusive wallpapers from Epic/Midway, which feature the Unreal Engine 3 Malcolm player model seen in previous next-gen UT shots and a new Unreal Tournament 2007 logo.

It’s also noted that eToychest received confirmation on the title from Midway.

BeyondUnreal has updated their UT2007 summary page with the new info.