LINUXGAMES

Monday Musings

September 17th, 2012 by Crusader

Endgame: Singularity 0.30b

August 25th, 2010 by Crusader

Version 0.30b of Endgame: Singularity, a rogue self-aware AI sim, is out; changes include assorted bugfixes.

Download: [ emhsoft.com ]

QuakeLive Out of Beta; I’m Missing QuakeCon; Oh hey Wolf:ET Source

August 12th, 2010 by Crusader

This is a quick one as I’m pressed for time:

QuakeLive is out of beta, and now has subscription tiers with additional features. I ran into a libpng issue with the current build, but this forum thread was helpful in resolving it.

I’m missing QuakeCon for the first time since… 1997 I guess. Fortunately, Kotaku’s Stephen Totilo is liveblogging the event and captured this info from Carmack’s (ongoing) speech:

  • 2:35: Says id was looking at Quake Live as a bellweather for Linux, says that more people play Quake Live on Linux than on Mac, but it’s a small amount
  • 2:35: Says he uses Linux on his rocket work but that he’s disappointed by Linux desktops
  • 2:35: talks about how there’s a lack of “give a damn about user experience” on them
  • 2:36: but he said he installed a new version recently and found it “neat,” that it is coming together and works nicely now
  • 2:36: But still isn’t about to put a game out on it.

By “put a game out on it”, I’m assuming he means at retail, as id has previously stated they would still continue to port their games and provide Linux binaries for them. I hadn’t heard that stat about Linux users for QL; that’s encouraging.

Alsoooo, Carmack mentioned during the speech that the Wolfenstein: Enemy Territory source code is being released today:

Talking about how he wanted to get Wolfenstein Enemy Territory “stuff” out… E-mailed to do that a day after QuakeCon. Bosses said that would be something for the lawyers to sort out. Never contacted the lawyers. Had Todd follow up with the lawyers. And so now the source code for Wolfenstein Enemy Territory is available on the id FTP now. Should be a press release about it shortly

I can’t login to the id FTP at present, but once it’s available we’ll update, as well as when the inevitable projects using it get going ;)

Edit: It’s up, thanks to kevlarman for the URLs; and it’s the full RTCW sources, not just ET(!):

ftp://ftp.idsoftware.com/idstuff/source/ET-GPL.zip – Enemy Territory
ftp://ftp.idsoftware.com/idstuff/source/RTCW-MP-GPL.zip – Return to Castle Wolfenstein (Multiplayer)
ftp://ftp.idsoftware.com/idstuff/source/RTCW-SP-GPL.zip – Return to Castle Wolfenstein (Single Player)

Edit #2: In response to an audience question about Linux support, Carmack stated that it’s “really hard to justify the benefits” of porting to Linux, and projects like Wine “make more sense”, but they’ll continue to support open source at id. Previous high-profile id efforts for Linux (Quake III: Arena in particular) had “pretty negative” results, but he believes that Linux will have a role in future cloud gaming efforts.

Closing of LinuxGames

April 1st, 2010 by Marv

There comes a time when everything must come to an end and today, with a heavy heart, I am announcing the closing of LinuxGames. Going on our 11th year, we have grown weary of the constant egging of our houses for being Linux users.

Everyone has gone their separate ways in this world with Crusader having fallen the farthest traveling the world looking for rare stamps with his Windows Mobile phone at his side while living on a diet of sour milk and cheese.

Alkini is now mass producing his little army of hemp soldiers with his sixth kid on its way. I really feel sorry for his wife, who has the ten kids and the twelve cats to watch. Each cat enjoys crawling up your legs when you are wearing shorts.

Personally, I have given up all hope on Linux and Linux gaming and use OS/2 Warp — a much more stable operating system than Linux. It has been a pleasure but it is time to close up shop.

SingSong Karaoke

October 21st, 2008 by nates

The developers of SingSong Karaoke let us know about their Java-based title:

Karaoke while the game scores you by measuring your voice against the original artist. SingSong allows you to karaoke with any song you want to sing by giving you the tools to support new songs. Battle against friends to finally settle who is the best singer! Any number of players can sing at the same time

Single Button Mystic Mine

October 20th, 2008 by koonsolo

Koonsolo has sent in more information about their upcoming puzzle game Mystic Mine:

[...] Mystic Mine can be played with a single button. People and children with limited mobility will have no trouble with the controls. The difficulty also adapts to the current player, making sure that everyone can enjoy and finish the game at their own skill level, regardless of age, experience and disability.

After releasing the gameplay preview video, several people noticed that the game was probably controlled with only one button. Mystic Mine is indeed a so called “single-switch” game, but it can also be played using the mouse.

The menu system can be navigated with only 3 buttons: a select, next and exit button. And when holding the select key for a few seconds, the “one button” mode is enabled, and the menu can be controlled using a single switch. Of course other keys, mouse or joystick/joypad can be used, but they are not mandatory.

Mystic Mine trail

Endgame: Singularity 0.28

May 12th, 2008 by Crusader

Version 0.28 of Endgame: Singularity, a rogue self-aware AI sim, is out; changes include differentiated difficulty levels, time emphasis, and unique continents.

Download: [ emhsoft.com ]

Risk is our Business

December 26th, 2007 by Crusader

Linux.com profiled Risk-inspired games earlier this month:

How are GNU/Linux users preparing for Linus Torvalds’ plan of world domination? By playing free software computer games based on the classic world conquest board game Risk. You can perfect your strategy by playing the games XFrisk, TEG, or Ksirk.

Moreover, Sillysoft has several variants of their Risk-derived game Lux available:

id Business Interview

September 25th, 2007 by Crusader

NextGeneration interviewed idSoftware CEO Todd Hollenshead about the FPS developer’s future titles inthe context of the game market:

Some western developers have successfully converted their games tomid-session, or pay-by-the hour…

Hollenshead: On a traditional single-player game, like a Doom 3 or a Quake 4,it’s hard to figure out how to make that game viable on a subscription method– or even on an advertising method – and have it have any longevity. Now, onan online game like Enemy Territory: Quake Wars where it’s about theinteractions and playing, server time, and things like that, I think there areareas where we can be creative. But I won’t pretend we’ve solved the problemon that yet, because we’re still trying to figure out how to do it.

The interviewer goes on to assert that single player games are dwindling inimportance; Hollenshead counters by pointing out that people create and playlevels for the original Doom even today. Advertising plans for the Quake 3-derived QuakeZero project are also discussed.

Endgame: Singularity 0.26a

August 30th, 2007 by Crusader

A quick patch release for Endgame:Singularity, a rogue self-aware AI sim, to fix the very easy difficulty setting.

Download: [ emhsoft.com ]

Endgame: Singularity 0.26

August 14th, 2007 by Crusader

Version 0.26 of Endgame:Singularity is out; it’s a rogue self-aware AI sim. Changes:

  • Difficulty selection was added.
  • Retro-futuristic music specially made for Endgame: Singularity was added.
  • Minor license changes, bugfixes, and improvements were done.

Download: [ emhsoft.com ]

Google Picasa using WINE and Loki Installer

May 26th, 2006 by jvm

Today Google launched Picasa for GNU/Linux, a WINE-based port of their photo management software. These comments from the wine-devel mailing list may be of interest to the LinuxGames readership.

One may use WINE to either create a native GNU/Linux executable, linked against winelib, or to execute a Windows-native executable. Google chose the latter (emphasis added):

Many people assume that when porting a Windows app to Linuxusing Wine, the best thing to do is link Winelib into theapplication to create a native Linux application. Not so!It’s just as effective, and a heck of a lot easier, to runthe same binary on both Windows and Wine. So that’s what thePicasa team did. Picasa for Linux uses slightly differenttext messages, but the .exe file is identical for both Windowsand Linux.

On the subject of packaging, we continue to see the profound effects of Loki’s free software efforts (emphasis added):

One interesting challenge when shipping commercial apps forLinux is packaging — do you choose RPM or Debian packages,or do you use a WIndows-style installer? The Picasa forLinux team chose all three, in hopes of pleasing everybody.(Let’s see how well *that* works :-) The Windows-styleinstaller was implemented using the open-source Loki installer,and a few patches were contributed back for that, too.

That’s the news. The rest is my opinion.

I’m a fan of Google but I am disappointed that they’ve chosen to go with this form of GNU/Linux support. WINE proponents will say that this is a necessary first step toward native support, and they could be right. However, with the momentum going in this direction, I would argue it will be more difficult to change direction to GNU/Linux-native in the future. Resources that could have been invested in a GTK+ or Qt port of the product are already invested in the WINE code.

Worse, however, is the example that this sets. Any company researching a GNU/Linux port of an application or a game will see what Google did and some will follow the Google example. Is that the long-term solution we really want?

Bang! Howdy Preview @ GamersInfo.net

April 15th, 2006 by Lightkey

GamersInfo.net informed us on a short preview of Three Rings Design‘s next game Bang! Howdy, which will be some kind of 3D tactical turn-based game in wild west style.
As it seems to get more popular, this game will be distributed as shareware, resembling Second Life. The game is free to play but upgrades or more than one avatar will cost you.

Endgame: Singularity 0.23

March 8th, 2006 by Marv

Version 0.23 of Endgame: Singularity, a game where you simulate life of a true AI, has been released. The story behind this game is that you were created on accident, and you are now trying to find out who is out to destroy you. Changes in this release include:

  • Fixed bug that allowed access to uncompleted bases. (emh, Borg[MDQ] for report)
  • Added ability to destroy bases. (emh, multiple people for suggestion)
  • Reduced (real-world) processor usage. (emh, anonymous for suggestion)
  • Moved savefile location to ~/.endgame/saves (emh, Nescius for patch)
  • Added finance screen. (emh, many for suggestion)
  • Construction time bonus actually works now. (emh)
  • More numbers use commas now. (emh)
  • Increased cost of clusters. (emh)
  • Adjusted button positions for greater usability. (Phil)
  • Minor typo fixes and tightened grammar. (Phil)
  • Further massive reduction in processor usage using new Clock class. (Phil, Adam Bark for original patch)
  • Can destroy bases under construction. (emh, Tim Freeman for suggestion)
  • Bases under construction are no longer protected indefinitely from being discovered. (emh, Tim Freeman for noting problem)
  • Automatically bump machines working jobs to new job levels when they are researched. (emh, Phil for suggestion
  • Tweak Suspicion and Detection displays for readability. (Phil)
  • Move around the various displays on the base screen for parity with the map screen. (Phil)
  • Display the name of the base at the top of the base screen. (Phil, Ticho for suggestion)
  • Reduce discovery chance to 0% after the game is won. (Phil, Szabó Roland for suggestion)
  • Properly localize win screen. (Phil)
  • Right-click will exit from all menus. (emh, mandos for suggestion
  • Warn players when research selected on the Research screen will not use all available CPU. (Phil, mandos for suggestion)
  • Note bases that are under construction in the base list. (emh, Ticho for suggestion)
  • Display the right construction time for items when you have technologies that speed up construction. (emh)
  • - Items will no longer give benefits while under construction. (emh)

Download: [ Endgame: Singularity 0.23 ]

GamersInfo.net Puzzle Pirates Interview

July 11th, 2005 by Crusader

GamersInfo.net conducted a three-partinterview (PartOne, PartTwo, PartThree) with Daniel James and Jon Demos of Three Rings, who developed the massivemultiplayer game Yohoho! PuzzlePirates. The game’s origin, design, and future features are discussed; youcan also read GI’s review of Puzzle Pirates here.

Puzzle Pirates Free Trial Download: [ puzzlepirates.com]

DOOM 3 Single Player Map

May 5th, 2005 by TimeDoctor

The Last Man Standing team let us know that one of their members, Kaiser, has made up a fancy single player map for regular (non-RoE) DOOM 3. The map, “Refueling Station” (screenshots,) is available from pcgamemods.com until D3Files gets back online. It should be some good fun until we get RoE for Linux!

Refueling Station Download: [ pcgamemods.com ]

GamersInfo.net Reviews

April 10th, 2005 by Crusader

GamersInfo.net has posted reviews of two GarageGames titles:

  • Marble Blast Gold – a 3D title where puzzles are navigated with a rolling marble
  • Zap! – a 2D multiplayer shooter with a map editor and teamplay

Loki’s Details on Closing Down

January 30th, 2002 by Alkini

Loki Software wrote in with the following update regarding the details of their imminent closure, which is taking place tomorrow:

We’d like to update our customers on a few items as we prepare to closedown.

1) The Loki webstore will remain open until 12:00 p.m. P.S.T. January 31st,2002. All orders placed on the webstore will be filled. Even though we areofficially closing on the 31st, several of us are going to be in the officeto make sure all orders ship.

2) Many of you have asked about support and maintenance for Loki products.We have taken the following steps:

a) all patches, FAQs, newsgroups and other online support services willcontinue to operate with a third party host. The Loki domains will beredirected to point to the new host, so you won’t need to make any changesto continue to use these services.

b) all source code has been returned to the respective licensors. Althoughwe cannot guarantee that each licensor will continue to support the Linuxversions of their titles, we have made certain that they have all thenecessary tools to do so. Don’t be shy about letting them know yourthoughts on the matter.

3) Finally, some have asked about the actual process of closing down. Asyou may know, Loki filed a voluntary Chapter 11 petition on August 3, 2001.We will be filing a motion to convert the case to a Chapter 7–aliquidation. At that time all of Loki’s assets will be transfered to a U.S.Trustee appointed by the Court. The Trustee’s job will be to sell thoseassets to the highest bidder.

Thank you for your support these past three years.

Best wishes,
The Loki Software team

Return to Castle Wolfenstein 1.1b and Single-Player Demo

January 18th, 2002 by Crusader

Version 1.1b of Return to Castle Wolfenstein has been released by id Software’s Timothee “TTimo” Besset.

Changes:

  • General stuff:
    • made the installers and binaries more BSD friendly
    • Alt+Enter shortcut toggles between windowed and fullscreen
  • Single Player:
    • initial public release
  • Multiplayer:
    • fixed a giant memory leak

As noted in the changelog, this release includes binaries for the single-player game, so you can take on Himmler’s occult war machine under Linux now :).

Moreover, a demo for the single-player game is now available. TTimo also states that when the Macintosh version is released, it will have a Linux-friendly file tree (as of right now you need to utilize Wine to install RTCW from the Win32 CD). The Linux installer will then likely be updated to support installation from the Mac CD for users without Wine.

Return to Castle Wolfenstein 1.1b Download:
id Software FTP
3DDownloads (Mirror) – Note: Use Texas server.

Return to Castle Wolfenstein SP Demo:
id Software FTP

Return to Castle Wolfenstein SP Demo – No Media (if you already have the SP demo pakfiles from the Win32 demo):
id Software FTP

SS:SE Using Ogg Vorbis

October 17th, 2001 by Alkini

The site for Croteam, the makers of Serious Sam, was updatedwith a development diary. In the diary, it is revealed that the sound enginefor the upcoming Serious Sam: Second Encounter has been changed significantly -it is now using Ogg Vorbis for in-gamemusic. It was recently announcedthat Serious Sam is being ported to Linux by Ryan “icculus” Gordon, but therehas been no announcement whether or not SS:SE will be ported.