Liberación! Savage: The Battle for Newerth now free

September 5th, 2006 by jvm

Savage: The Battle for Newerth, a real-time strategy shooter from S2 Games, has been liberated for both Windows and GNU/Linux. While S2 Games provides Windows installation instructions on the S2 Games Download page, you can find the GNU/Linux installation file links and instructions in this post at the Evolved Clan Community forums.

S2 Games actively supported GNU/Linux with Savage and has announced GNU/Linux support for the sequel, Savage 2: A Tortured Soul. Savage 2 is scheduled to launch during Fall 2006 and is currently available for pre-order for $29.99.

Download and installation instructions: [ Savage: The Battle for Newerth ]

Savage XR Trailer

February 2nd, 2009 by vadi4

Thanks to vadi4 for letting us know that has announced a  Savage 1 XR Public Beta:

Everyone will be able to play with Savage XR on 13th of February, 2009. The Beta will allow you to download the XR Client Installer for both Windows and Linux with all it’s new features.
After the beta period is over, using the automatic update system, the Beta client Installer will be updated and release as XR V1.0 after which we plan to release the server package.

Its been a long time in the making and all the staff at hope you will enjoy the new additions to Savage: The Battle For Newerth and to give you a feel for the game, we have created a feature length trailer (High-Resolution / Low-Resolution).

XR is a fan-developed enhancement project for the original Savage: The Battle for Newerth.

Savage 2 for Linux Released

March 25th, 2008 by ThOR27

Savage 2: A Tortured Soul, the mixed-genre (FPS/RTS) sequel to Savage: The Battle for Newerth, has been released for Linux by S2 Games. The client is free to download and new players can sign up for a demo account with 5 hours of online play. The free client also has access to an offline single player tutorial, unlimited LAN play, and a replay database. Players can then upgrade through the game client or from the official website for $29.99 US.

“Linux gamers are a whole different crop of players,” said Marc DeForest, co-founder and lead designer of S2 Games. “They are tech savvy, out of the box thinkers who relish creativity and originality. That is one reason why the first Savage was such a hit with them. We couldn’t be more excited to invite them back to Newerth for some savage good times.”

Savage 2

Thanks to ThOR27 for the heads up!

Download: [ AtomicGamer – 32bit, 64bit | ]

‘nother Savage 2 Update

March 3rd, 2008 by ThOR27

S2 Games has posted another update on the Linux port of Savage 2, the mixed-genre (FPS/RTS) sequel to Savage: The Battle for Newerth:

Final touches are being put on our Linux beta package that we will begin controlled testing next week. The Linux Client is right around the corner. Stay Tuned…

Thanks to ThOR27 for the news!

Savage 2 Linux Update

February 23rd, 2008 by Crusader

S2 Games has posted an update on the Linux port of Savage 2, the mixed-genre (FPS/RTS) sequel to Savage: The Battle for Newerth:

It appears we are 2-4 weeks away from having a Linux beta client. We are busy writing all the OGL shaders which is very time consuming but we’re working hard on it.

Savage 2

Savage 2 Update

January 19th, 2008 by Crusader

Thanks to sergio for pointing out this forum post from S2 Games’ Jason Morales which explains the delay the Savage 2 Linux client has experienced:

The person writing the OpenGL renderer for the client went AWOL, so we had to put it on hold while we prep for launch. As soon as all the chaos of launching the game has died down, somebody will be working on this.

Savage 2 is a mixed-genre (FPS/RTS) sequel to Savage: The Battle for Newerth, which was also released for Linux.

Edit: Thanks Nemoder for pointing out these forum posts with additional elaboration on the delay; one positive point is that future S2 games using this engine should have simultaneous Linux ports:

Savage 2 Post A

Savage 2 Post B

Savage 2 Delay

December 26th, 2007 by Crusader

S2 Games posted an update today on the Linux port of Savage 2, the mixed-genre sequel to Savage: The Battle for Newerth:

I wanted to keep the Linux community updated: The Linux client will be delayed shortly after the Windows launch. More details to follow in the next couple weeks.

The game will be released for Windows on January 16, 2008.

LinuxGames’ Focused On: Project Offset

August 22nd, 2006 by micks

The second title we’ll focus on is a new fantasy-themed FPS game known by the working title of “Project Offset”. You may remember that LinuxGames already mentioned the project in the past and you might also be aware of the fact that Offset Software, who (as the name suggests) are responsible for this particular piece of software, were originally part of the S2 Games team. (Yes, the blokes who gave us Savage: The Battle For Newerth and are currently working on Savage 2: A Tortured Soul — minus those who left to found Offset Software and Jon “slothy” Shiring who works at Infinity Ward now).

While S2 Games’ Silverback 3D engine used in Savage was impressive in itself, especially for a core team that consisted of no more than seven people, the gaming world was hardly prepared for what the newly founded Offset Studios had in store.

After leaving S2 Games, Sam McGrath started working on the next generation Offset engine, while Travis and Trevor Stringer worked on the game’s art. Their ultimate aim was to create a full-fledged fantasy FPS worthy of comparison with the most popular AAA titles out there, regardless of the team’s limited resources.

After a year and a half of continuous work on the project, the first “sneak peek” video was released for the public to enjoy. The video showcased a state-of-the-art engine (with superior lighting and shading, motion blur on _all_ in-game objects, etc. — see the full list of features on the project’s website) combined with amazingly accomplished art. It immediately had the gamers and game developers alike excited about the project (and I don’t believe I mentioned rideable dragons yet).

Since then, more videos were put up at Project Offset’s website, Offset Software recruited more artists and programmers (including former BioWare lead technical artist for Dragon Age, Rod Green) and licensed its new engine to Red 5 Studios, the company founded by some of the key people behind Blizzard‘s World of Warcraft, for their upcoming MMO title.

Ok, so now we get to the big question — will this all run on Linux? Sure, the original Savage did have a Linux port and there were some hints posted by Offset Software suggesting the game might end up supporting Linux as well, but as the team was rather low on funds, time and developer manpower at that time, there could hardly be any promises regarding the topic.While it’s always nice to have a good new game run on Linux, having a top-tier engine (especially one written with licensing to third party developers as one of the goals) ported is crucial, as it greatly enhances the possibility of at least some (if not all) of the third party titles using it supporting Linux as well.

Fairly recently Offset Software put up a news post on their website announcing they are now being backed up by a major publisher (whose name has not been disclosed yet), so we figured this was as good time as any to investigate a bit about the current chances of the engine being ported at some point (knowing that some publishers might be a tad less friendly towards Linux than others). We contacted Offset’s lead developer Sam McGrath who turned out to be a very nice person and promptly replied to our set of questions:

Is the new publisher good/bad/neutral news regarding the possibility of a Linux port (in terms both financial and of the potential hostility towards Linux version on the publisher’s part)?

It’s too early to say at this point. Our publisher would probably not be happy about us taking time away from the development of the game on Windows and console platforms to create a Linux port, but I doubt they would be adverse to a Linux release after the main release of the game. It’s really just a matter of resources and if we’ll be able to fit it in. Since we are a technology licensing company as well as game developer, having the engine up and running on Linux is obviously a plus for potential licensees, so that gives us another incentive to do the port that other game companies might not have. I’d remain hopeful. (-:

In one of your posts you mentioned the engine was being written “with portability in mind”. Does this mean projects like the upcoming Red 5 Studios’ MMO game, licensing the Offset engine from you, are more likely to support Linux (or, for that thing, Mac OS X) in the future?

Linux will at least be supported by our game as a means to run dedicated servers. The engine is definitely quite portable for the most part, though a not-insignificant amount of work would still have to be done to port the core rendering code to OpenGL in order to run the client on Linux without an emulator. I hope to find some time to do this porting during development, but it’s just not something I can make a priority. If I am able to fit this into our dev schedule, then I suppose it could translate into support for Linux by our licensees, too, but they have their own set of priorities and I can’t speak for them.

The game has succeeded in drawing fans from the FPS and RPG audiences so far, thanks to the amazing engine and the fantasy setting (rarely seen in FPS games in the past few years). Are you considering adding additional RPG elements (apart from those already mentioned on your website) to make this new kind of audience happy?

We’re making an action game, first and foremost, but I think the RPG crowd will be happy with some of the things we have planned. That’s all the detail I can give you right now!

What is the current state of development? Is there anything your fans can do right now to support the project?

In the early days of this project we were able to survive partly on donations from our fans, which was amazing. Our fans have been so generous and supportive, and we can’t thank them enough. We’ve since taken the donations link down, but we encourage everyone to pass around links to our sneak peek vids and get the word out there about Project Offset.

To sum things up: it seems we can hope for a point release of the Linux port sometime after the initial Windows release (maybe even simultaneous if we are very lucky). If the engine does get ported to OpenGL, third party licensees will probably consider releasing a Linux client too (as this would be fairly little trouble for them with the engine already ported). As always, polite support from their Linux-using fans might help Sam feel his and the other developers’ precious time isn’t wasted on producing a port; use the comments for this and any questions you might have and we will try to have them answered the next time.

Download: [Project Offset sneak peek videos ]

Project “Survival” to Support Linux

August 3rd, 2006 by micks

Moonstruck Games recently launched their website which features first snippets of information about their upcoming fantasy title, Project “Survival”, an innovative blend of FPS/RPG/RTS if we are to take their word for it. The game will be based on a heavily modified S2 GamesSilverback engine (originally employed in S2 Games’ title Savage: The Battle For Newerth which had a native Linux port itself). Ryan Wanke, Moonstruck Games’ technical director has already stated that there will be a Linux version of “Survival” and it’s being worked on even now.

Savage 2 Linux Update

March 23rd, 2006 by Crusader

S2 Games has issued a press release for the Linux gaming community:

ROHNERT PARK, Calif.–(BUSINESS WIRE)–March 15, 2006–Independent Game Developer S2 Games announced today that it will be supporting the Linux® community by offering Native Linux Client support at launch for its upcoming triple-A title, Savage 2: A Tortured Soul. Savage 2 is the much anticipated sequel to Savage: The Battle for Newerth and will be available in Fall of 2006 as a digital download from the S2 Website.

In order to facilitate the use of a Linux Client at launch, the S2 Games team is working diligently to convert their DirectX® K2 engine, a next-gen game engine built from the ground up specifically for Savage 2, to that of Linux’s OpenGL system. The conversion is a necessity as the high-end renderer (DirectX) in the new engine is a Microsoft® product and does not work with Linux. With help from the Linux community and two of Savage’s top enthusiasts — Uttar and WhiteDwarf — S2 is converting the DirectX renderer, one of the more impressive aspects of the game engine, as the effort will enable Linux gamers to utilize their Linux Client when playing the game.

“We received tremendous support from the Linux community for our first title, Savage: The Battle for Newerth,” said Marc DeForest, co-founder and lead designer of S2 Games. “As an independent developer that tends to buck tradition and do things our own way, we feel a strong commonality with the Linux community, and we’re looking forward to supporting them again this round.”

Linux support is also prominently featured on the game’s homepage by way of a Tux icon :)

You can pre-orderSavage 2 for $29.99 US; however, please note that S2 Games’ Marc DeForest mentioned on their forums that the beta testing offer applies to the Windows version:

I don’t believe we will have a full beta process for the Linux version. We are currently porting the base code and engine. We will go through the entire play balancing and bug fixing problems with the Windows version and make a final port and testing before launch. The Linux client and Windows client will launch simultaneously.

Savage Demo Released

October 7th, 2003 by jvm

Ok, fence-sitters, here’s your chance. S2 Games has sent word that they’ve released a Linux demo for their new game Savage: The Battle for Newerth. Savage is a real-time simulation and first person shooter fusion in which teams of men compete against teams of beasts. You can find links to reviews and other materials at the GameRankings page, where the average score is 81% for commercial site reviews and 8.7 out of 10 for site user reviews.

Savage Linux Demo

Did you like it? Good, then you can buy the full game from TuxGames.

Savage 2 Update

November 19th, 2007 by Crusader

S2 Games’ Arun Demeure posted an updateon the Linux port of Savage 2, themixed-genre sequel to Savage: TheBattle for Newerth, at the officialforums:

I’ll be working my ass off now to finish the OpenGL port within a week or so,don’t expect it to be feature-complete by then but it should be fullyfunctional (I had some ‘fun’ looking into how I’ll make shadows/fog of warwork, and given the time that’ll likely take, don’t expect it by then). Onceit’s really usable though, you’d still expect a lag time for basic testing andgetting the infrastructure together (making sure it doesn’t cause yourcomputer to implode randomly, making sure patching works and figuring out howto get build releases ~synched with windows ones, etc.)

So trying to be realistic, I’d say ~2 weeks from today would be when youshould start bitching really really hard if there’s no publicly availableLinux client for all current beta players.

Savage 2 Miscellany

June 11th, 2007 by Crusader

It’s been a while since we’ve mentioned Savage 2, the mixed-genre sequel to Savage: TheBattle for Newerth. As the official website notes, there will be aLinux clientat launch; moreover, there’s some new content there:

It’s also noted that Savage 2 is in late alpha testing. The previous game is availablefor free from S2Games.