Neverwinter News

February 20th, 2006 by Crusader

Bioware has released aDiamond Editionof Neverwinter Nights, which includesthe Shadows of Undrentide and Hordes of the Underdark expansion packs, as wellas the Kingmaker module that has been available at their online store. Unfortunately, the DiamondEdition CD utilizes a Windows .EXE for installation, makingit problematic forLinux users at present:

The Kingmaker retail CD is designed for Windows only. It says so on the box.

The online version of the modules has always been available from the BioWareStore for our Linux and Mac customers. There is still no offline version fromthe store at this time, but we are working towards a solution in amongst ourother priorities.

If you’ve yet to purchase NWN, you can still get the Platinum Edition(Linuxinstallation instructions) and order Kingmaker online.If you already have the Diamond Edition, there are installationinstructions which utilize Wine.

Kingmaker won RPG of theYear from the Academy of InteractiveArts and Sciences, so I highly recommend picking it up.

Moreover, a version 1.67 beta patch has been releasedfor the english editions of NWN. Changes are delineatedhere; it’s also noted that a reversion patch to 1.66will be made available.

A news post at the BioWare website pointed out these nifty emitter-based shields a community member created (download).

Finally, there’s still no word on a Linux port (server or client) ofNeverwinter Nights 2, as evidenced bythis recent NeverwinterNights 2 interview @ RPGDot (thanks code_404):

RPGDot: Where does the issue of Linux server support stand?

Darren Monahan: I can say that we have several big Linux fans on the team, but unfortunately no comment at this time. :(

Neverwinter Miscellany

December 6th, 2004 by Crusader

Random Neverwinter Nights items by wayofNeverwinter Vault:

  • BioWare has posted two interviews withdevelopers of their premium modules(these will not run on Linux until the next NWN patch is released):
    • KingmakerInterview – Dan Whiteside and Cori May
    • ShadowGuardInterview – Ben McJunkin
  • A player broughtup the idea of eventually open-sourcing the NWN codebase atthe officialforums; BioWare’s Stanley Woo gave a neutral response:
    Every company is different and will make its own decisions regarding theircode. I’d recommend not holding your breath for this one, but, like RobBartel, I’m a “never say never” kind of guy.

  • A Linux installationguide for the Platinum Editionof NWN has been posted as well.

Neverwinter Nights 1.64

October 9th, 2004 by Crusader

BioWare has released version 1.64 of their Dungeons and Dragons multiplayer RPG Neverwinter Nights has been released. Changes include new skymaps, new creatures (the bullete and the troglodyte), and fixes for exploits and game rules (feats/spells).

A demo module, Landsea- Puma has also been released to demonstrate the new content.

This cautionary note has also been posted in the NWN Linux forum by a moderator:

While working on updating my valid installation guide’s md5sums, I noticed some omissions between the 1.64 and the 1.62 updates, which got me somewhat concerned. Users who update from 1.62 won’t be affected, but new installations that upgrade from fresh installations will be left with somewhat outdated files. The exact impact is yet to be evaluated, but here is the list of files for those concerned.

The post goes on to delineate the missing files. Moreover, in the near future expect to see update installation instructions for the recently released Platinum Edition (which contains both expansion packs) posted at this URL in the near future:

Neverwinter Nights 1.64 Download: [ ]

Neverwinter News

August 9th, 2004 by Crusader

Adam Miller, who has released several highly-ratedmodules in the past, announced that the next module in his Shadowlords andDreamwatcher campaign series is now available:Demon:

Demon follows immediately after the Dreamcatcher campaign. You and yourcompanion have married and have mostly retired from a life of adventure. Youlive in a small cabin in the Sword Coast region, taking care of a new additionto your family.

There’s also an interviewwith Miller from earlier this year up at NeverwinterVault.

If you don’t have Neverwinter Nightsyet, you may want to hold off a few months: BioWarehas announced that a PlatinumEdition of NWN will be released this fall, which contains both expansionpacks and additional content.

BioWare has also posted severalnews itemsthis summer regarding user-made artand modules:

  • DragonlanceAdventures interview
  • A module listand Wemicrace profile
  • Several epic characterbuilds (i.e., characters so monstrously powerful it would take a deity togive them a hard time)
  • A NeverwinterConnections Guideinterview
  • A profile ofNWTactics
  • Some persistent world profiles:Glorwingand Brynsaar

As far as Neverwinter Nights 2 goes, there’s still no word on whether or notObsidian has decided what to do withregards to Linux, but in aninterview withIGN, BioWare confirmed that NWN2 will buildoff of the NWN1 engine:

Obsidian will be doing the lion’s share of the development work on the sequel,but BioWare will have a hand in the development of Neverwinter Nights 2. Theyhave already provided Obsidian with the Aurora engine to build the game on. Inaddition, since they are most familiar with the Aurora engine, they will beproviding technical assistance in using the engine to its fullest, and willalso be looking over Obsidian’s milestones and giving input to keep theproject in line with the vision of the original.


While the sequel will be built on the same engine as the original, it will bea highly enhanced version of the Aurora engine, and you can expect somegraphical updates to take advantage of current hardware. “Basically we’regoing to take the original Neverwinter Nights and for all intents and purposesgut certain parts of it and totally rewrite them for things like DX 9, newerhardware and effects like all the new pixel shaders,” Darren Monahan told us.

DX9 in this instance almost certainly refers to the same kind of high-endgraphics effects newer video cards support and not Direct3D effectsspecifically, as DX9 is also tossed around in reference to DOOM 3’sOpenGL renderer.