LINUXGAMES

Darwinia and Multiwinia Source

July 11th, 2010 by Crusader

Linux-friendly indie developer Introversion has made the source code to their games Darwinia (available for Linux) and Multiwinia (not ported to date) available for a fee:

The code is distributed via an online subversion repository, where you can not only access the vanilla sources, but also create your own branches to share with other developers. Purchase of this product also grants you access to the Darwinia and Multiwinia development forum and wiki, where you can discuss mods with other developers.

For those specifically interested in modding Multiwinia, we are running an entirely separate Metaserver for multiplayer testing. Each copy of the Soure Code includes five authentication keys, meaning you can code changes to Multiwinia and test with 4 players and still have a key spare.

Note: You will need Windows and Visual Studio 2008 to build the games. We have tested that the code compiles correctly on the PC, but you will need to put some effort in to compile for Mac / Linux. There is no Xbox code in this release.

[…]

This continues Introversion’s long term plan to eventually release the source code to all of its games, a process started with the Uplink Dev CD several years ago. We hope to continue doing this in the future!

I can’t say I’ve ever seen this particular mode of source access before; Ryan Gordon had this to say about it on twitter:

I’m not sure it qualifies as “releasing your source code” if you charge for access to the Subversion repository. Interesting idea, though.

We’ll keep watch for interesting projects that utilize the source, such as a Multiwinia port.

Darwinia Review

January 1st, 2006 by Marv

PCBurn has posted a review of Darwinia. A blurb from their review:

Darwinia’s story goes something like this. You happen across an AI experiment that has apparently gone awry. It seems you’re just in the nick of time, as the systems administrator is about to pull the plug and reset it loosing all his work in the process. With your help, though, he might just be able to get the experiment back on track and put an end to the virus that has been threatening his virtual creation.

Darwinia 1.3.0

November 13th, 2005 by Crusader

Version 1.3.0 of IntroversionSoftware’s (who also developed the Linux game Uplink) real-time strategy game Darwinia (screenshots) has been released. Theretail version of Darwinia can be ordered here; there’s also a newdemo available:

The new demo is designed to be two things at once- on the one hand its a blazing introduction to Darwinia for new players who’ve never seen it before, complete with scene-setting introduction andtutorial, but on the other hand it’s also the next chapter in the story of theDarwinians. The action takes place AFTER the full game has concluded, meaningthe new demo serves as both an introduction (to new players) and an epilogue(to old players). So even if you’re a Darwinian veteren we’d still like toencourage you to play the new demo through to completion – there’s stuff inthere for you, and we’re sure you’ll have a good time.

Darwinia 1.3.0 Downloads: [ Demo 2 | Retail Patch ]

Darwinia Extras, Reviews

June 23rd, 2005 by Crusader

The Darwinia site was updatedearlier this month to note a few additions to theirextras section,includingan alternate intro music track. Darwinia is a real-time strategy gamewith classic game sprite-esque units and maps (think TRON). Thesoundtrack isalso available.

Moreover, there’s been several reviews posted:

Darwinia Demo Download: [ darwinia.co.uk]

Darwinia Review

May 22nd, 2005 by Crusader

Andreas sent in word that he has written a new review; this one takes a look at Introversion’s latest game, Darwinia.

Darwinia 1.21

May 12th, 2005 by TimeDoctor

Fans of Introversion‘s latest have reason to be excited today; Darwinia 1.21 is out in both patch and updated-demo forms for Linux. Instructions for the updated Linux version-for-the-full-game are here. The Windows demo still isn’t updated, so we’re getting a bit of a bonus with the demo being updated. Changes from the developer’s mouth:

The changes include a brand new mouse selection system (which is much better than the old one), massively improved Radar Dishes (they were a bit unreliable in the initial release, we have to admit), performance enhancements, new modding features, and a bunch of bug fixes and difficulty tweaks. There’s a lot of stuff in this patch.

Complete ChangeLog

Darwinia 1.21 Downloads: [ patch | demo ]

Darwinia Patch Soon

April 15th, 2005 by TimeDoctor

Introversion, the authors of Darwinia, updated their website yesterday with news of an upcoming patch to Darwinia. In their words:

We have been working carefully on Darwinia since launch, and plan to release a patch with a number of fixes and enhancements soon. We have improved some of the more flaky systems that took some flak in our reviews, and we have fixed a number of small bugs and problems. You can read a complete change list here.

Today we have started beta testing this new patch on Windows, which will bring Darwinia up to version 1.2. Currently only our beta testers have access to the patch. We will soon begin beta testing for Mac and Linux. If you are a Darwinia beta tester (phase 1 or phase 2, either is ok) then please go to the Beta Testers forum for instructions on how to download and test the new patch.

Darwinia Price Drop

April 5th, 2005 by Crusader

A reader pointed out that Introversion has dropped the price of Darwinia (demo) for European and US residents; the price is now £19.99 in the United Kingdom (+ £1.50 shipping/handling), 29.99 euros in the rest of Europe (+ 2 euros shipping/handling), and $29.99 (+ $3 shipping/handling) in the US:

We are in the process of building a new online Introversion store, which will be coming online soon. We’ve relied on Worldpay for long enough and we all feel its about time we had a proper shopping system with cart, checkout, order tracking etc etc. We actually have a number of different products for sale over the Introversion site now (Uplink, UplinkMac, UplinkDevCD, Darwinia, DarwiniaPoster), and more to come, so it really was a requirement. We’ve seperated the delivery costs out for the first time (normally we include them directly in the price), because the new store will be dealing with seperate delivery costs allowing people to order multiple products and save a little money.

Additional info about ordering the Linux version can be found here. Moreover, IGN recently posted a review of the retro-inspired RTS.

Darwinia available for Linux

March 18th, 2005 by TimeDoctor

Introversion Software has released the Linux demo, and binaries to go with the retail Windows cd of their second indie game, Darwinia. I’ve tried the demo and it is fun, though it takes a bit of getting used to after wondering where the hacking is.

Darwinia Demo Download: [ 3D Downloads | 3D Gamers | Darwinia.co.uk ]

Darwinia in PC Zone

December 29th, 2004 by Crusader

A reader sent in word that PC Zone, a UK PC gaming magazine, has devoted two pages of their January issue to Introversion Software’s Darwinia, which is about a tribe of video game sprites trapped in a modern 3D game world (screenshots). Darwinia is currently in beta testing for Linux and other platforms; Introversion’s last title was the cyberpunk game Uplink, which was also released for Linux.

Darwinia Linux Beta Soon

November 13th, 2004 by Crusader

Introversion Software, the developers of Uplink, sent in the following announcement:

Darwinia, Introversion’s second title, is now being ported to Linux and we would appreciate some help testing it. We would like to encourage interested LinuxGames readers to come on over to http://www.darwinia.co.uk/betatest and sign up for the beta test phase 1. The goal will be to test the demo level of Darwinia and to check hardware- and Linux distribution compatibility. More information about Darwinia can be found at http://www.darwinia.co.uk.

Darwinia is about a tribe of video game sprites trapped in a modern 3d game world; screenshots can be found here.

Humble Dredmor (+Source!)

November 29th, 2011 by Crusader

Wolfire has noted the latest requisite update to their latest Humble Indie Bundle:

We’ve added Dungeons of Dredmor as a beat-the-average game to the Humble Introversion Bundle! If you’ve already purchased the Humble Introversion Bundle, check your download page to access it! Otherwise, you’ll have to pay more than the average price on the site in order to receive Dungeons of Dredmor (as well as Aquaria and Crayon Physics Deluxe).

In addition, all Humble Introversion Bundle customers now have access to the source code for Darwinia, Multiwinia, DEFCON, and Uplink! Introversion has distributed their source code before by offering “developer editions” of their games — and they’re doing so on an unprecedented scale with the Humble Introversion Bundle. Not only do all purchasers get access to the source code for Darwinia, Multiwinia, DEFCON, and Uplink, but they also get access to developer forums and wikis exclusively for those interested in making cool modifications to the games.

Dungeons of Dredmor is a fresh yet faithful take on the “roguelike” genre, featuring deep character customization, turn-based gameplay, and unrelenting difficulty that makes each victory sweeter than the last. Dredmor’s randomly generated levels and huge roster of items, skills, and abilities make for a vastly replayable dungeon-crawling experience. If you’ve already purchased the bundle, the game should already be on your download page.

We’re used to seeing cool stuff from arrangements like this — after the first Humble Indie Bundle went open source, the intrepid developer and hacker FrozenCow patched the physics platformer Gish to include the ability to grow and shrink the protagonist, a neat update that demonstrated new gameplay possibilities.

There are only seven days left to pay what you want for the Humble Introversion Bundle: Darwinia, Multiwinia, DEFCON, and Uplink and beating the average gets you Dungeons of Dredmor, and the award-winning Aquaria and Crayon Physics Deluxe as well! Support charity and DRM-free, cross-platform gaming by picking up the Humble Introversion Bundle today!

Humble Introversion Bundle

November 22nd, 2011 by Crusader

The Humble Bundle crew (hey Wolfire!) has a new bundle!

Be sure to pay what you want for Darwinia, Multiwinia, DEFCON, and Uplink — the complete catalog from the British indie studio, Introversion! If you beat the average price, you also receive Aquaria and Crayon Physics Deluxe!

I’m pretty sure this is the first Linux release for Multiwinia, and all of the games are AWESOME, so go get it!

Commercial Game Round-up

September 8th, 2008 by Crusader

I’ve been behind the curve on news of late, so here’s a quick rundown on the various commercial Linux game-related items in the past week or so:

  • Frictional Games’ has announced that Penumbra: Requiem, the expansion pack for Penumbra: Black Plague and conclusion to the Penumbra adventure-horror trilogy, will be released for Linux soon:

    Mac & Linux users can look forward to a release as soon as possible, the game is in the process of being ported. More news on this as the ports near completion.

     

  • vadi4 let us know that he received a letter on the status of the Linux version of Multiwinia, the sequel to Darwinia, from Introversion:

    We don’t have a Linux version of Multiwinia for day 1 I’m afraid. We will be making one, but it won’t be out for a couple of months. We did everything we could to keep the two branches in sync, but I’m afraid it was not meant to be.

     

  • S2 Games has published a new patch for Savage 2: A Tortured Soul, a mixed-genre fantasy-themed multiplayer game, with the requisite bugfixes.
     
  • Shrapnel Games has released a new patch for Dominions 3: The Awakening, a fantasy-themed strategy game; version 3.20 mostly has modding improvements, but it also has new units for late Atlantis and bug fixes.
     
  • A trailer for the second episode of Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, the adventure RPG series based on the popular webcomic Penny Arcade is up at Hothead Games’ blog. There’s also a hands-on preview at Wired.com.
     
  • Speaking of Hothead Games, a forum post explains that their next game, DeathSpank, will probably see a Linux port (thanks to Ferocious for pointing this out):

    Our plan is to support Mac and Linux with all our games, wherever it makes sense. So while we’re still a ways off from DeathSpank’s release, it is part of our current project plans.

Multiwinia Videos

August 20th, 2008 by Crusader

Introversion Software, the developers of Uplink and Defcon, have been posting tutorials for Multiwinia: Survival of the Flattest, the upcoming multiplayer sequel to their real-time strategy game Darwinia, in their weekly Multiwinia Mondays feature. The first installment describes Domination mode, where the player must battle for spawn points, while the second gives an overview of King of the Hill, which adds additional point-laden zones.

Multiwinia Release Date

August 7th, 2008 by Crusader

Introversion Software, the developers of Uplink and Defcon, have announced a release date for Multiwinia: Survival of the Flattest, the multiplayer sequel to their real-time strategy game Darwinia:

That is correct we can now confirm the release date for ‘Multiwinia’ to be 19 September 2008.

Pre orders will be kicking in shortly so watch this space.

We will also be celebrating the release of ‘Multiwinia’ by producing a small batch of Multiwinian Limited Edition Tins exclusively for our online store.

Details of the Limited Edition Tins will be Coming Soon.

Multiwinia Site

July 17th, 2008 by Crusader

Introversion Software, the developers of Uplink and Defcon, have launched the official website for Multiwinia: Survival of the Flattest, the multiplayer sequel to their real-time strategy game Darwinia. There’s no demo yet, but you can read the game’s backstory and view media for now.

Upcoming Indie Games: Chronometer and Lux Tenebras

July 9th, 2008 by micks

Two of Linux gamers’ favourite indie developers, Introversion Software and Frictional Games, have recently published first snippets of information on their future game projects.

Chris Delay, the creative force behind past Introversion titles Uplink, Darwinia and Defcon, as well as Darwinia’s upcoming multiplayer sequel, Multiwinia: Survival of the Flattest, shared some details about Chronometer over at Introversion’s blog. The game has been in early phases of development for three months now and is co-funded by the UK broadcaster, Channel 4:

It’s one of our more recent ideas, and was first written down during Defcon’s beta phase. I specifically remember the moment I explained it to Mark – in a KFC in London of all places, and he just stopped and stared at me while I was speaking. He genuinely couldn’t continue eating. By the time I’d finished I went back to my food and Mark just sat there silent for a few minutes before uttering “fuck me”, slowly shaking his head in disbelief. […] Ultimately we don’t know for certain if Chronometer will be going into full production – the conditions would have to be right for Introversion and for Channel 4, although they’ve been fantastic to work with during pre-production.

Introversion hired a new writer, Chris Hastings, to work on the game. With Multiwinia (coming mid 2008) and Subversion (coming 2009) still in the works, the UK-based company is now apparently working on three titles simultaneously.

In the meantime, Frictional Games, an independent game company based in Sweden, while still at work on Penumbra: Requiem (an expansion pack to their horror adventure game Penumbra: Black Plague, coming August 2008), had this to say about their next project, given the working title of Lux Tenebras:

It is for sure a typical Frictional Game – creative, moody and filled with new and bright ideas. It runs on a new inhouse developed game engine, it has been granted a 300,000 DKK from the Nordic Game Program and it is slated for maybe a 2009 release.

Those with fondness for substitution ciphers are recommended to head over to the Lux Tenebras website.

Also released was Unbirth, an early project by one of Frictional Games’ co-founders, Thomas Grip. The project never got past alpha stage, as it was deemed too unstable to run even on its native Windows platform, and was abandoned back in 2003. Daring young men and women with Windows compatibility layers might nevertheless want to give it a shot.

Multiwinia Hands-On Preview

June 23rd, 2008 by Crusader

Rock, Paper, Shotgun spent some time recently with Introversion’s upcoming multiplayer sequel to Darwinia, Multiwinia:

I’ve been in the possession of Multiwinia preview code for the last month or so. It’s a slice of the game, playable against bots, and is the first anyone outside of the Beta have really had a chance to play. Which means I’m going to yabber on at length as I Know Things You Don’t Know.

Introversion Interview

March 8th, 2008 by Crusader

Speaking of indie games, Rock, Paper, Shotgun just interviewed Mark Morris and Chris Delay of Introversion Software about their upcoming titles Multiwinia and Subversion:

Chris: One of the problems we’ve always had is with remaking what we’ve already done. Lots of people, including Mark, asked us to remake Uplink, and people wanted more Darwinia, which we’re kind of doing, but not doing. Multiwinia is quite different. We’re not too keen on this because you can’t make that many games. The loophole for us is that we can take our games and release them on every platform under the sun.

Besides the games mentioned above, Introversion also released DEFCON for Linux.